import pulpcore.sprite.Group;
import pulpcore.sprite.Sprite;

/**
 * Created by will
 * Date: May 24, 2008 6:33:37 PM
 */
public class PlayerGroup extends Group {
    Player player;
    Sprite shadow;

    public PlayerGroup(Arena physics, double x, double y, double r, float sharpness) {
        super();
        player = new Player(physics,x,y,r,sharpness);
        this.add(player);
    }
}
